Case Studies
HOUSE OF ILLUSION

Overview
House of Illusions is a conceptual card system centred around visual illusion, perception, and modular play. I developed the project as an experimental reinterpretation of a card-based structure, transforming it into a puzzle-driven graphic experience. Each of the 20 cards presents a carefully constructed illusion on the front and a riddle on the back, with a hidden letter embedded within the artwork as a clue. The deck turns illusion into interaction, encouraging discovery, engagement, and structured play through design.
AGENCY:
Academic Project
Services:
Card Game Design
Visual Illusion




